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Z-buffering – מילון אנגלי-עברי

לצערנו, לא נמצאו תוצאות בעברית עבור "Z-buffering"
English Wikipedia - The Free Encyclopediaהורד מילון בבילון 9 למחשב שלך
Z-buffering
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software. It is one solution to the visibility problem, which is the problem of deciding which elements of a rendered scene are visible, and which are hidden. The painter's algorithm is another common solution which, though less efficient, can also handle non-opaque scene elements.

See more at Wikipedia.org...


© This article uses material from Wikipedia® and is licensed under the GNU Free Documentation License and under the Creative Commons Attribution-ShareAlike License
Dizionario inglese-italiano 1.0.012הורד מילון בבילון 9 למחשב שלך
Z-BUFFERING
Z-BUFFERING

Z-buffering – מילון אנגלי-אנגלי

English Wikipedia - The Free Encyclopediaהורד מילון בבילון 9 למחשב שלך
Z-buffering
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software. It is one solution to the visibility problem, which is the problem of deciding which elements of a rendered scene are visible, and which are hidden. The painter's algorithm is another common solution which, though less efficient, can also handle non-opaque scene elements.

See more at Wikipedia.org...


© This article uses material from Wikipedia® and is licensed under the GNU Free Documentation License and under the Creative Commons Attribution-ShareAlike License
Dizionario inglese-italiano 1.0.012הורד מילון בבילון 9 למחשב שלך
Z-BUFFERING
Z-BUFFERING





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