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Karma2 – מילון אנגלי-עברי

לצערנו, לא נמצאו תוצאות בעברית עבור "Karma2"
English Wikipedia - The Free Encyclopediaהורד מילון בבילון 9 למחשב שלך
Karma II
Karma: Operation Barbarossa (Korean: 카르마2, and also known as Karma 2) is a free online First Person Shooter game developed by Dragonfly, Futureport, and Blueside, and it is distributed by Dragonfly. It is the sequel to Karma Online, which was the first online First Person Shooter game in South Korea. Karma: Operation Barbarossa was planned to be published in North America by free-to-play publisher ijji, but has recently been officially canceled. However, on March 2011, Joymax picked up the rights to publish the game globally under the name, Karma Online: Prisoners Of The Dead.

See more at Wikipedia.org...


© This article uses material from Wikipedia® and is licensed under the GNU Free Documentation License and under the Creative Commons Attribution-ShareAlike License
Rakefetהורד מילון בבילון 9 למחשב שלך
Karma2
"An Occultist or a philosopher will not speak of the goodness or cruelty of Providence; but, identifying it with Karma-Nemesis, he will teach that nevertheless it guards the good and watches over them in this, as in future lives; and that it punishes the evil-doer -- aye, even to his seventh rebirth. So long, in short, as the effect of his having thrown into perturbation even the smallest atom in the Infinite World of harmony, has not been finally readjusted. For the only decree of Karma -- an eternal and immutable decree -- is absolute Harmony in the world of matter as it is in the world of Spirit. It is not, therefore, Karma that rewards or punishes, but it is we, who reward or punish ourselves according to whether we work with, through and along with nature, abiding by the laws on which that Harmony depends, or -- break them.
"Nor would the ways of Karma be inscrutable were men to work in union and harmony, instead of disunion and strife. For our ignorance of those ways -- which one portion of mankind calls the ways of Providence, dark and intricate; while another sees in them the action of blind Fatalism; and a third, simple chance, with neither gods nor devils to guide them -- would surely disappear, if we would but attribute all these to their correct cause. With right knowledge, or at any rate with a confident conviction that our neighbours will no more work to hurt us than we would think of harming them, the two-thirds of the World's evil would vanish into thin air. Were no man to hurt his brother, Karma-Nemesis would have neither cause to work for, nor weapons to act through. . . .
to be continue "Karma3 "

Karma2 – מילון אנגלי-אנגלי

English Wikipedia - The Free Encyclopediaהורד מילון בבילון 9 למחשב שלך
Karma II
Karma: Operation Barbarossa (Korean: 카르마2, and also known as Karma 2) is a free online First Person Shooter game developed by Dragonfly, Futureport, and Blueside, and it is distributed by Dragonfly. It is the sequel to Karma Online, which was the first online First Person Shooter game in South Korea. Karma: Operation Barbarossa was planned to be published in North America by free-to-play publisher ijji, but has recently been officially canceled. However, on March 2011, Joymax picked up the rights to publish the game globally under the name, Karma Online: Prisoners Of The Dead.

See more at Wikipedia.org...


© This article uses material from Wikipedia® and is licensed under the GNU Free Documentation License and under the Creative Commons Attribution-ShareAlike License
Rakefetהורד מילון בבילון 9 למחשב שלך
Karma2
"An Occultist or a philosopher will not speak of the goodness or cruelty of Providence; but, identifying it with Karma-Nemesis, he will teach that nevertheless it guards the good and watches over them in this, as in future lives; and that it punishes the evil-doer -- aye, even to his seventh rebirth. So long, in short, as the effect of his having thrown into perturbation even the smallest atom in the Infinite World of harmony, has not been finally readjusted. For the only decree of Karma -- an eternal and immutable decree -- is absolute Harmony in the world of matter as it is in the world of Spirit. It is not, therefore, Karma that rewards or punishes, but it is we, who reward or punish ourselves according to whether we work with, through and along with nature, abiding by the laws on which that Harmony depends, or -- break them.
"Nor would the ways of Karma be inscrutable were men to work in union and harmony, instead of disunion and strife. For our ignorance of those ways -- which one portion of mankind calls the ways of Providence, dark and intricate; while another sees in them the action of blind Fatalism; and a third, simple chance, with neither gods nor devils to guide them -- would surely disappear, if we would but attribute all these to their correct cause. With right knowledge, or at any rate with a confident conviction that our neighbours will no more work to hurt us than we would think of harming them, the two-thirds of the World's evil would vanish into thin air. Were no man to hurt his brother, Karma-Nemesis would have neither cause to work for, nor weapons to act through. . . .
to be continue "Karma3 "





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